15 steps · pure luck · on-chain

Nine to Five

He has a job, a rent payment and a bag he bought at the top. Fifteen steps stand between him and never setting an alarm again. Nobody has made it yet.

Clock in

One entry, fifteen steps. About one run in ninety-four makes it to the end, and that run takes the whole pot. The other ninety-three become burned supply.

  • Your entry never sits still. 100% of it buys CROJAK on VVS the moment you pay.
  • 75% is burned, 25% joins the pot. Every loss makes the prize bigger and the supply smaller.
  • First to step 15 takes the whole pot and the round ends on the spot.
  • Nobody gets there in 24h? The furthest player takes a quarter and the rest rolls into the next round.
  • Unlimited runs. Play as often as you like, each one costs an entry.
  • No skill involved. The odds are in the contract and the choices are flavour.

Why you can trust the dice

The outcome is set before you click

When you pay, the contract notes the current block number. Your run is decided by the hash of the next block — one that doesn't exist yet when you sign. You can't know it, retry it, or pick it, and neither can the dev. The fifteen choices you make afterwards only pick which sentence you read.

The honest caveat: whoever produces that block could in principle influence its hash. That's the known limit of block-hash randomness. It would mean grinding blocks on a validator to swing a pot worth tens of dollars, so nobody is going to — but we're not going to claim it's impossible either.

Anyone can check any run

Call previewRun(runId) on the contract and it replays the same maths in front of you. Same seed, same answer, every time. There is no server in this game, and nothing to ask us to confirm.

The dev cannot pick a winner

There is no function to set a result, choose a player or move the pot. The owner can pause entries, change the entry fee and the slippage guard, and nothing else. The pot leaves the contract in exactly one way: to whoever gets furthest.

The pot grows instead of resetting

If nobody clears fifteen in 24 hours the furthest player takes 25% and the remaining 75% rolls into the next round. So there is a prize every day and a jackpot building above it. Clear all fifteen and you take the whole thing at once.

The odds are published, not implied

stepOdds(step) returns the survival chance of every step in basis points, straight from the contract. The full ladder is below. Your chance of walking all fifteen is 1.07% — about one run in ninety-four.

The ladder

    This is a game of chance played with real money, and the house edge is the burn: every losing entry is gone. Play with what you'd spend on a coffee, not with rent. If that line is ever hard to hold, don't play.